Pretty much right along the lines I was thinking of when I posted, but with more details. The costs shouldn't be anything too specific, however because it's precursor tech it's been reverse engineered from, it should be something like this: Players can repair a destroyed Cyclops in Subnautica by using the restorecyclops command in the game’s console. ![]() ![]() This way it won't create a dependency on the repair bot and the cooldown and it's limits make sure it's only used when absolutely needed and having only 1 each time will mean it is ultimately your choice if you wish to wait around for the new repair bot or not. ![]() Originally posted by Xautos:more like you can use this tool after a certain % hp mark has been reached (say 50% damage), it only repairs a certain % of damage after which it is used up(say 20% repairs over 2 minutes), the power source also only lasts so long (no more than an hour at most once deployed), however you can not build another one for at least 2 hours after which the cooldown will be eliminated and a new one can be built. Repair Tool may refer to: Repair Tool (Subnautica) Repair Tool (Below Zero) Categories Community content is available under CC-BY-SA unless otherwise noted. A short video on how to rescuing the Cyclops from its glitch into the Sky and the following grounding in shallow waters-You can find the playlist for.
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